GG
GUILD SIEGE
TACTICAL BRIEFING
Creeps march the neon path to your core — stop them with towers. The catch: every tower deals a damage type, and enemies resist or are weak to certain types. No single tower wins. Read the matrix, then hold the line.
⚔ DAMAGE TYPES & COUNTERS
| Type | Tower(s) | ▲ Strong vs | ▼ Resisted by |
|---|---|---|---|
| Kinetic | Blaster · Railgun | Insulator | Tank, Boss |
| Blast | Mortar | Tank, Mite swarms | Warden |
| Energy | Tesla | Warden — melts shields | Insulator |
| Cryo | Cryo | slows everything | — |
| Siege | Mortar ▸ Siege | ignores ALL resistance | — |
💡 Bring Kinetic + Blast + Energy — each type is resisted by *something* (Tanks/Boss vs Kinetic, Wardens vs Blast, Insulators vs Energy). Also watch for Jammers (disable nearby towers — spread out!), Splitters (burst into a swarm — finish them with splash), and Medics (heal — focus them first).
📋 KNOW THIS
🧱 Build in prep onlyPlace new towers during the break. Once a wave is live the field locks — you can still upgrade & sell, just not build.
🪙 Greed vs. safetyKills pay gold. Hold a balance to earn interest each clear (6%, cap 40). Hoard to snowball — or spend to survive now.
⬆ Specialize4 levels per tower. The final upgrade forks into one of two permanent specializations — pick to fit the threat.
🎯 Target priorityClick a built tower to aim it: First, Last, Strongest or Closest. Use “Last” to snipe leakers.
💀 Hold the lineCreeps that reach the core cost lives. Survive 20 waves to win — then Endless.
🎮 Controls1–5 pick tower · click a tile to build · Space start wave · P pause · 1×/2×/3× speed · H briefing.
Booting…
CORE BREACHED
THE LINE HAS FALLEN
WAVE REACHED0
FINAL SCORE0
SIEGE REPELLED
ALL 20 WAVES CLEARED
The Guild holds the line. Push into Endless Mode and chase a high score?
SCORE0
LIVES LEFT0
Armory
Battle Control
Tower
Select a built tower to upgrade it, change its target priority, or sell it for gold.