GUILD SIEGEGAMERS GUILD · TOWER DEFENSE
WAVE
COMBO
x1
LIVES
20
GOLD
0
SCORE
0

GUILD SIEGE

TACTICAL BRIEFING

Creeps march the neon path to your core — stop them with towers. The catch: every tower deals a damage type, and enemies resist or are weak to certain types. No single tower wins. Read the matrix, then hold the line.

⚔ DAMAGE TYPES & COUNTERS
TypeTower(s)▲ Strong vs▼ Resisted by
KineticBlaster · RailgunInsulatorTank, Boss
BlastMortarTank, Mite swarmsWarden
EnergyTeslaWarden — melts shieldsInsulator
CryoCryoslows everything
SiegeMortar ▸ Siegeignores ALL resistance
💡 Bring Kinetic + Blast + Energy — each type is resisted by *something* (Tanks/Boss vs Kinetic, Wardens vs Blast, Insulators vs Energy). Also watch for Jammers (disable nearby towers — spread out!), Splitters (burst into a swarm — finish them with splash), and Medics (heal — focus them first).
📋 KNOW THIS
🧱 Build in prep onlyPlace new towers during the break. Once a wave is live the field locks — you can still upgrade & sell, just not build.
🪙 Greed vs. safetyKills pay gold. Hold a balance to earn interest each clear (6%, cap 40). Hoard to snowball — or spend to survive now.
⬆ Specialize4 levels per tower. The final upgrade forks into one of two permanent specializations — pick to fit the threat.
🎯 Target priorityClick a built tower to aim it: First, Last, Strongest or Closest. Use “Last” to snipe leakers.
💀 Hold the lineCreeps that reach the core cost lives. Survive 20 waves to win — then Endless.
🎮 Controls1–5 pick tower · click a tile to build · Space start wave · P pause · 1×/2×/3× speed · H briefing.
Booting…